Exercise 3.11. (Multiple Assignment and Trace Tables)
1. Ensure you have viewed the video (associated with this exercise) at this link >>
2. A trace table is a useful artefact used by computer programmers. In your own words outline why programmers find trace tables useful.
3. With reference to trace tables describe what is meant by a do not care condition.
4. For each of the following code examples produce a trace table and indicate the output displayed on the Visual Display Unit.
Exercise 3.11 Example 1
Exercise 3.11 Example 2
Exercise 3.11 Example 3
Exercise 3.11 Example 4
Exercise 3.11 Example 5
Exercise 3.11 Example 6
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